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How to play STRATA

STRATA is a side-view shooter with a battle royale loop. You run and jet across a 2D island with the keyboard, aim and shoot with the mouse, and try to be the last soldier alive while a ring pushes everyone together. This guide covers the controls, each phase of a match and the movement worth learning first.

Updated

Controls

STRATA needs a keyboard and mouse. The How to play card in the game menu lists the same keys.

Move
A DRun
W or SpaceJump, hold for jets
S or CtrlCrouch, slide while running
Survive
ELoot, ride ziplines and jump towers
Q or 4Heal
Z or 5Recharge shields
Screens
TabInventory, hold for the scoreboard
MMap
EnterChat
EscPause and settings
Shoot
Left mouseFire
Right mouseAim or scope
RReload
1 2 3Switch weapon
WheelZoom
Throw and melee
GThrow
TSwitch throwable
FMelee

A match, step by step

1. Warm-up

Everyone waits at one location with a few weapons lying around to try. The island is rebuilt between matches (a card shows the new order of locations), the warm-up spot changes every time, and the match starts when the countdown ends.

The warm-up at Rustport: a soldier on the quay next to shipping containers and a loot bin, with the READY button below
Warm-up at Rustport. Press READY to start sooner when everyone is ready.

2. The dropship

A dropship crosses the island on a new line each match. Its doors open over the lit part of the flight line: press Space to jump, skydive, then steer your glider to where you want to land. Anyone still aboard at the end of the line is thrown out. Open the map with M before you jump: it shows the flight line, how far you can glide from it, the first ring and the HOT location, where floor loot is a tier better and so is the competition.

3. Loot

You land with nothing. Weapons, ammo, armour and heals lie on floors and in loot bins; walk over them and press E. You carry two guns plus fists, a body shield, a helmet, a backpack and 6 inventory slots (a backpack adds 2, 4 and 6 more). Every eliminated player leaves a death box with everything they carried, and you can take all of it.

4. The ring

The safe zone shrinks in six stages. The timer at the top right counts down to the next one, and the map shows where it will close. Outside the ring you take damage every second, 3 at first and 26 at the end. Supply drops with top-tier loot fall inside the next circle, and some carry the Rhino RPG.

Ring stages. Times are in seconds. The radius is where the ring ends up; the damage hits anyone outside from the start of the stage, shields first.
StageWaitCloses overSafe radiusDamage outside
175 s55 s190 m3 per second
250 s40 s115 m5 per second
340 s35 s68 m8 per second
432 s30 s36 m12 per second
525 s25 s17 m17 per second
620 s28 snone26 per second

5. Last one standing

The last soldier alive wins. When you are eliminated, a recap shows who got you, with which weapon and from how far, your damage and the XP you earned. Then queue for the next match or watch the rest of this one. Spectating starts on whoever got you: A and D switch to the next player west or east, a click on a soldier watches them, and Tab opens the scoreboard, where a click on a row does the same.

Movement

Movement is what makes STRATA different from other battle royales. Fights are won by whoever holds the high ground and keeps their speed.

The observatory on the peak of Mount Strata, with ziplines running down both sides
Ziplines run off the peak of Mount Strata in both directions.

Weapons and rarity

Guns come in Common, Rare, Epic and Legendary. A higher rarity never changes damage. Each tier above Common adds a bigger magazine (+20%), tighter spread (−7%), faster reloads (−8%) and quicker equipping (−6%), so a Legendary has +60% magazine and −24% reload time. Damage, fire rate and range for every gun are on the weapons page.

Healing and shields

You have 100 health. A body shield adds up to 100 shield on top and takes damage first. Healing takes a few seconds, and firing, reloading, switching weapons or taking a hit of more than 30 damage cancels it, so heal behind cover. Press Q for health and Z for shields.

Healing items
ItemRestoresUse timeStack
Bandage25 health2.4 s5
Med Kit100 health5.5 s2
Shield Cell25 shield2.4 s4
Shield Battery100 shield4.5 s2

Tips

  1. Check the map (M) before you jump. The lit flight line, your glide reach and the first ring tell you where you can land and how far you will have to run.
  2. Pick up a body shield early. It absorbs damage before your health and is worth more than a second gun.
  3. Fight from above. Jets and jump pads make high ground easy to take, and shooting down at someone in the open is the safest trade.
  4. Reload behind cover. The Bulwark LMG takes 3.1 seconds and the Thunderbolt .50 2.7.
  5. Aim for the head. Most guns deal 1.4 to 2 times damage to the head, and a Thunderbolt .50 headshot does 200. A helmet cuts part of that extra damage.
  6. Shoot the red barrels. They catch fire, then explode for up to 120 damage and set off the barrels next to them.
  7. Smoke hides you from everyone, bots included, for 10 seconds. Throw it before you cross open ground or heal.
  8. Heal before the fight, not during it: a Med Kit takes 5.5 seconds and a Bandage 2.4.
  9. Loot death boxes. Everything the other player carried is inside, often with better gear than the floor.
  10. Move with the ring early. In the last stage it deals 26 damage a second.

Practice against bots

Pick Practice in the menu to play offline against 5, 10, 19 and 29 bots. Difficulty changes how fast they react, how well they aim and how smart they move:

Bot difficulty levels
LevelHow they play
EasySlow to react, sloppy aim, rarely heals or throws. Good for learning the map.
NormalA fair fight: decent aim, strafes, heals, grabs upgrades.
HardQuick reactions and tight aim; pushes weakened foes, uses grenades and high ground.
BrutalScary: fast, disciplined, rotates early, finishes you. Still not perfect.