Play free

Weapons and items

STRATA has 8 guns, 3 kinds of grenade and 4 healing items, and guns and gear come in four rarities: Common, Rare, Epic and Legendary. Every number on this page is read from the game's code, so it matches what you get in a match.

Updated

Guns

Viper P9

Pistol · Light Ammo

Light ammo sidearm. Snappy and accurate.

Damage
16
Fire rate
400 rpm
Magazine
12
Reload
1.1 s
Headshot
×1.6
Range
65 m

Hornet SMG

Submachine gun · Light Ammo

Light ammo. Shreds up close.

Damage
11
Fire rate
900 rpm
Magazine
26
Reload
1.6 s
Headshot
×1.4
Range
48 m

Ranger AR

Assault rifle · Heavy Ammo

Heavy ammo. Reliable at every range.

Damage
17
Fire rate
600 rpm
Magazine
28
Reload
1.9 s
Headshot
×1.6
Range
90 m

Mauler 12G

Pump shotgun · Shells

Shells. Nine pellets of bad news.

Damage
11 × 9
Fire rate
69 rpm
Magazine
6
Reload
2.5 s
Headshot
×1.3
Range
28 m

Longbow DMR

Marksman rifle · Sniper Ammo

Sniper ammo. Semi-auto marksman rifle. Two to the head drops anyone unshielded.

Damage
31
Fire rate
171 rpm
Magazine
10
Reload
2.4 s
Headshot
×1.9
Range
170 m

Bulwark LMG

Light machine gun · Heavy Ammo

Heavy ammo. 45-round box. Hold the line, then pray through the reload.

Damage
15
Fire rate
600 rpm
Magazine
45
Reload
3.1 s
Headshot
×1.5
Range
85 m

Thunderbolt .50

Sniper rifle · Sniper Ammo

Sniper ammo. One shot, one ragdoll.

Damage
100
Fire rate
43 rpm
Magazine
5
Reload
2.7 s
Headshot
×2
Range
230 m

Rhino RPG

Rocket launcher · Rockets

Rockets. Supply drops only. Big boom.

Damage
125
Fire rate
54 rpm
Magazine
1
Reload
2.6 s
Headshot
×1
Range
130 m

All guns compared

Base (Common) stats. Damage per second assumes every shot hits the body at close range; shots to down are against 100 health with no shield.
GunTypeAmmoDamageHeadshotFire rateDPSShots to downMagazineReloadRange
Viper P9PistolLight Ammo16×1.6400 rpm1077121.1 s65 m
Hornet SMGSubmachine gunLight Ammo11×1.4900 rpm16510261.6 s48 m
Ranger ARAssault rifleHeavy Ammo17×1.6600 rpm1706281.9 s90 m
Mauler 12GPump shotgunShells11 × 9×1.369 rpm114262.5 s28 m
Longbow DMRMarksman rifleSniper Ammo31×1.9171 rpm894102.4 s170 m
Bulwark LMGLight machine gunHeavy Ammo15×1.5600 rpm1507453.1 s85 m
Thunderbolt .50Sniper rifleSniper Ammo100×243 rpm72152.7 s230 m
Rhino RPGRocket launcherRockets125×154 rpm112112.6 s130 m

Automatic guns (Hornet SMG, Ranger AR and Bulwark LMG) fire while you hold the button; the rest fire once per click. Pistol, SMG, shotgun and LMG damage falls off with distance, rifles keep theirs. Hip fire spreads more than aiming with the right mouse button, and moving or flying adds spread too.

With the dynamic gap on, the crosshair opens up as your spread grows, so you can see when a shot will land tight. Its style, colour, centre dot, length, thickness, gap, outline and opacity are all yours to set under Settings → Crosshair.

What rarity changes

Rarity never changes damage. It makes a gun easier to use: a bigger magazine, tighter spread, faster reloads and faster equipping. The rocket launcher has a one-rocket magazine at every rarity.

Rarity perks compared with Common
RarityMagazineSpreadReload timeEquip time
Commonbasebasebasebase
Rare+20%−7%−8%−6%
Epic+40%−14%−16%−12%
Legendary+60%−21%−24%−18%

Grenades

Hold G to cook a grenade and release to throw; T switches between grenade types. The game draws the throw arc while you aim.

Frag Grenade

Throwable

Cook it, throw it, watch them fly.

Damage
up to 110
Blast radius
6 m
Fuse
2.3 s

Impulse Grenade

Throwable

No shrapnel, just a shove. Pops on impact: launch yourself or knock them off a ledge.

Damage
8
Push radius
7 m
Detonates
on impact

Smoke Grenade

Throwable

Bounces, then pours out a thick smoke screen for 10 seconds.

Damage
0
Cloud radius
5 m
Lasts
10 s

Explosive barrels work like free grenades. A barrel has 60 HP, starts burning below 30, then blows up for up to 120 damage within 6 m and sets off its neighbours.

Armour, helmets and backpacks

You wear one of each. Body shields take damage before your health, helmets cut the extra damage of a headshot (not the base hit) and backpacks add inventory slots.

Body Shield

Gear

Absorbs damage before health.

Helmet

Gear

Cuts the extra damage of headshots.

Backpack

Gear

More inventory slots.

Gear by rarity
RarityBody shieldHelmetBackpack
Common50 shield−25% headshot bonus+2 slots
Rare75 shield−40% headshot bonus+4 slots
Epic100 shield−55% headshot bonus+6 slots
Legendary100 shield−65% headshot bonus+6 slots

Healing

Bandage

Health

+25 health.

Use time
2.4 s
Stack
5

Med Kit

Health

Full health.

Use time
5.5 s
Stack
2

Shield Cell

Shield

+25 shield.

Use time
2.4 s
Stack
4

Shield Battery

Shield

Full shield.

Use time
4.5 s
Stack
2

Ammo

Ammo types
AmmoUsed byStack
Light AmmoViper P9 and Hornet SMG60
Heavy AmmoRanger AR and Bulwark LMG60
ShellsMauler 12G16
Sniper AmmoLongbow DMR and Thunderbolt .5020
RocketsRhino RPG4