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The island

STRATA is played on a side-view island built from seven locations, from Lighthouse Point in the west to Red Mesas in the east. Each has buildings with floors to fight through and something underground: sea caves, sewers, a mine, galleries in a dam or a tunnel. The island is rebuilt every match, so what lies between the two ends changes.

Updated

Side-view cross-section of the Classic STRATA island, 720 m wide, showing terrain, buildings, caves, water and ziplines from Lighthouse Point in the west to Red Mesas in the east
The Classic island in cross-section, west to east. Numbers mark the locations below.
  1. Lighthouse Point
  2. Rustport
  3. Millbrook
  4. Mount Strata
  5. Strata Dam
  6. Refinery
  7. Red Mesas

The Classic island is 720 m wide and 240 m deep, with 17 ziplines, 5 jump pads, 3 jump towers, 14 loot bins, 23 explosive barrels and 116 spots where loot can appear.

What changes every match

The island itself. Lighthouse Point always holds the west end and Red Mesas the east end. Between them the game picks two to five of the other locations, depending on how many players there are, shuffles their order and joins them with new stretches of terrain, so neighbours and rotations change from match to match. A card shows the new island before the match. Practice mode can also play the Classic island shown above.

The dropship flies a different line each time, so the locations you can reach change too. One location along that line is marked HOT: the loot lying on its floors is a tier better. The warm-up spot never repeats twice in a row, and the first ring is shown on the map before you jump.

Lighthouse Point

The western tip of the island: a lighthouse on a cliff above the sea, with sea caves cut into the rock below it. The tower gives a long view east, and the caves are a quiet place to land and loot.

The lighthouse tower on its grassy cliff at Lighthouse Point

Rustport

A harbour of stacked shipping containers, a dockside crane and a warehouse, with an inner basin under the pier. Containers make short, messy fights; the crane and warehouse roof are the high ground.

Shipping containers on the quay at Rustport, above the flooded inner basin

Millbrook

The old town: multi-storey houses with basements, joined underground by a sewer network. One shaft comes up through a trapdoor in a house floor. Expect close fights room to room.

Multi-storey houses with basements in the old town of Millbrook

Mount Strata

The highest point of the island, with an observatory on the peak and ziplines running down both sides. Inside the mountain are a mine, a great cavern and, deepest of all, a vault with high-tier loot.

The observatory on the peak of Mount Strata, with ziplines running down both sides

Strata Dam

A concrete dam with galleries inside it and a control house on the crest. A bridge crosses the canyon to the refinery plateau, and its deck is a one-way slab you can jet up through from the river below.

The control house on the crest of Strata Dam and the bridge towards the Refinery

Refinery

Scaffold towers, catwalks, storage tanks and pipes, with a pipeline tunnel underneath. Lots of levels to jet between, and lots of metal to hide behind.

A scaffold tower and storage tanks at the Refinery

Red Mesas

The eastern edge: two red sandstone mesas with a cave cut into the rock, a zipline between the mesa tops and jump pads to get you up there. The valley between them stays open to the sky.

Red sandstone mesas and a cave passage at the eastern edge of the island